Room Guide

The following is a complete guide for all rooms in FNaW: Trapped Within.

Rooms are split into paths, and the path chosen is decided by what room the player selects in Night 2. Pantry

The Pantry is the first location the player encounters in Night 1, and is the only location in Night 1. Thomas was grabbing a snack from here before getting the dreaded call.

Wario and Waluigi are activated here. Wario starts in the Study, goes to Living Room, and then the right of the player. Waluigi starts in the Attic, moves to Bathroom 2, Indoor Pool, Kitchen, and then the player's left.

The player has access to a Light mechanic. They can turn off the light, however it turns back on shortly after. The player must shut the lights off if Waluigi should enter, he will leave shortly after. If Wario is at the right, the player must look to the opposite side until he leaves. The mouse must be on the right of the screen and not outside of the game frame.

The lights can sometimes malfunction, alerting the player with a sound. They then must go into the cameras and select the Warning icon, which fixes the lights shortly after.

The player can find the first Time Machine Piece in this room. Bathroom

The Bathroom is a location the player can hide in during Night 2, and allows them access to the left path.

Wario and Luigi are activated here. Wario starts in the Attic, moves to the Storage, Study, and then behind the player. Luigi starts in the Indoor Pool, moves to Kitchen, Living Room, and then behind the player.

The player has access to a chemical bottle. They can use this against Luigi, however, the bottle must be shaken up after use in order to be used again. If Wario should enter, the player must stare at the camera until he leaves.

The player can tell who enters by the sounds they make. Luigi makes quiet footsteps, while Wario makes a sudden loud noise. Kitchen

The Kitchen is a location the player can hide in during Night 2, and allows them access to the right path.

Yoshi and Ashley are activated here. Yoshi starts in the Attic, moves to Bathroom 2, Indoor Pool, and to the player's room. Ashley starts in the Bathroom, moves to Study, Living Room, and to the player's room.

The player has access to a microwave. It has a maximum number of 10 on the counter. It can be turned on, which it then will make a humming noise and start counting down. It can also be paused. If it hits 0, the microwave must count up again before it can be used again. The humming it emits while it is on will drive away Yoshi and Ashley if they are in your room.

The power in the room has gone out, leaving the player with a flashlight, and making it so the player also has to charge a breaker in the Storage. If this breaker goes out, the cameras and microwave will not be able to be used again.

The second Time Machine Piece can be found in this room. Indoor Pool

The Indoor Pool is a location the player can hide in during Night 3, if they have previously hid in the Bathroom.

Wario and Luigi are active here. Wario starts in the Attic, moves to Playroom, Bathroom 2, and then the player's room. Luigi will randomly appear with the player in the pool.

The player can dive into the pool. They must do this when Wario appears in order to not be seen. However, this allows Luigi to be able to spawn. If Luigi is on either side of the pool, look away from the side he is on, and keep the mouse on that side. Do not mouse off-screen.

The player must regulate the pool temperature on the Storage camera. If it is either too hot or too cold, the player will not be able to dive into the pool.

The third Time Machine Piece can be found here.

The player can earn an achievement here by drowning in the pool. Playroom

The Playroom is a location the player can hide in during Night 3, if they have previously hid in the Bathroom.

Rosalina and Ashley are active here. Rosalina starts in the Bathroom, then enters Study. Ashley starts in the Storage, enters the Indoor Pool, Bathroom 2, and the player's room.

The player has access to a loud toy car. This used used to scare away Ashley if she should enter the room. The toy car has a short cooldown. The player must stare at Rosalina if she is in the Study to make her leave. If they are too late, she will run down the hall and kill the player.

Like the Kitchen, the power is out again, making it so the breaker must be charged. If it runs out, the cameras will be disabled, leaving the player open to Rosalina. Storage

The Storage is a location the player can hide in during Night 3, if they have previously hid in the Kitchen.

Waluigi and Rosalina are active here. Waluigi starts in the Bathroom, goes to Study, Living Room, and to the player. Rosalina starts in the Attic, goes to Playroom, Bathroom 2, Indoor Pool, and to the player.

The player has access to the fire alarm system on the cameras. They must use this to deter Waluigi and Rosalina. The red one sends back characters twice, the green one only sends back once. Alarms must be charged in the player's room after use. The green one charges faster than the red one. If any character enters, the run is over, as there is no way to stop them. Alarms cannot be used at a character's starting location.

The Storage proves to be a vital location in the house, as it holds many important devices, such as the breaker.

The player can earn an achievement here in Custom Night with both characters set to max by only using the Strong alarms. Bathroom 2

Bathroom 2 is a location the player can hide in during Night 3, if they have previously hid in the Kitchen.

Waluigi and Luigi are active here. Waluigi starts in the Attic, goes to the Playroom, and to the player. Luigi starts in the Bathroom, goes to Living Room, Storage, Indoor Pool, and to the player.

The player must flush the toilet to produce a sound that scares away anyone that enters. However, the toilet has a limited water supply that drains when flushing, and also drains slowly on it's own. The player must go into the camera and use the electronic water supply to add to the toilet supply. Both supplies are limited.

The player can earn an achievement here in Custom Night with both characters set to max by beating the night with no water in the transfer supply remaining. Attic

The Attic is a location the player can hide in during Night 4, if they have previously hid in the Bathroom.

Luigi, Yoshi and Mario are active here. Luigi randomly spawns and turns the lights on himself. Yoshi starts in the Pantry, enters Living Room, Storage, and the player's room. Mario starts in the Indoor Pool, goes to Bathroom 2, Playroom, and the player's room.

The player has access to a pull cord light, as the room is incredibly dark. This light is limited, however, so it must be used sparingly. If the player thinks someone is in the room, they must turn the light on to scare them away. Mario and Yoshi can be scared by the lights. Luigi randomly enters and turns the lights on himself. The player must then stare at the camera until he leaves. Closet

The Closet is a location the player can hide in during Night 4, if they have previously hid in the Bathroom.

Wario, Waluigi and Mario are active here. Wario periodically enters from the left. Waluigi is always outside the closet. Mario starts in the Pantry, goes to Living Room, Storage, and to the player.

The player can close the closet. They must keep it closed if Waluigi gets closer to them. Waluigi makes a sound when he gets closer. The player also has a sound system in their cameras. They must use the sound on Mario to make him backtrack. It has a short cooldown. If Mario enters the Closet, it's an instant death. Wario sometimes comes in from the left of the closet. Look to the opposite side when he enters, an keep your mouse on the right, do not mouse off of the screen.

The fourth Time Machine Piece can be found here, if it has not been previously found in the Study. Study

The Study is a location the player can hide in during Night 4, if they have previously hid in the Kitchen.

Wario, Yoshi and Mario are active here. Wario starts in the Kitchen, enters Pantry, Living Room, and to the player. Yoshi starts in Bathroom 2, enters Indoor Pool, Storage, and the player's room. Mario randomly appears in the room.

The player can lock the doors on either side of them. Keep the door locked when someone is at them. Wario will be on the player's left, Yoshi will be on the player's right. You will know when they leave when they knock on the door. The lock integrity on the doors is limited. If the integrity runs out, the doors will break. Mario randomly appears on the right of the room when the player puts the camera down. Look to the left of the screen until he leaves, keep your mouse on the left and do not mouse off screen.

The fourth Time Machine Piece can be found here, if it has not been previously found in the Closet. Living Room

The Living Room is a location the player can hide in during Night 4, if they have previously hid in the Kitchen.

Rosalina, Ashley and Mario are active here. Rosalina starts in the Bathroom, enters Study, Storage, and the player's left. Ashley starts in the Playroom, enters Bathroom 2, Indoor Pool, Kitchen, and the player's right. Mario randomly appears on camera.

The player has two lamps on either side of them. They also have access to a switch that diverts power to the selected lamp. They can then turn the selected lamp on. Keep the lamps on when someone is at a certain side. The lamps have limited power, so keep them charged with a button on camera. Mario randomly appears on the cameras, put them back down to avoid death from him.

The charge button on the camera jumps around from camera to camera. You must locate it when it moves around in order to charge the lamps. Cellar

The Cellar is a location the player is forced to hide in during Night 5.

Wario, Waluigi, Luigi, Mario and Richard are active. Wario comes from the left, Waluigi from the right, Luigi from the middle, and Mario from the hole in the wall.

Look away from either Wario or Waluigi, keep your mouse in the middle for Luigi, and use the night vision camera for Mario. Night vision replaces the player's cameras for this night, and it depletes the power faster.

Richard becomes active at 4 AM, shutting off the power and leaving the player with a flashlight. He replaces all characters, and moves much faster than them.

The player can choose to activate the Good Ending by clicking the Time Machine icon, only if they collected all pieces. They can also choose to activate the Bad Ending by beating the night. Beating the night is required for the achievement and game progress.